The Admiralty Trilogy is a family of related simulations that covers tactical naval warfare in the late 19th, 20th and 21st centuries. This three-time award-winning family includes, Dawn of the Battleship, Fear God & Dread Nought, Command at Sea and Harpoon. These four wargames form the central foundation upon which numerous supplements and a bi-annual magazine, The Naval SITREP, are designed and supported.
The principal goal of the Admiralty Trilogy is to allow a player to experience naval history as never before with an easy to use miniatures game. By using a common game structure, with well-researched information, the trilogy series faithfully illustrates how naval warfare has developed over the past 110 years.
The Admiralty Trilogy games place the player in the role of a ship or formation commander in a realistic tactical environment. Each game presents the player with the same kind of tactical problems, based on the same data, that a naval commander faced while employing his forces. Victory depends on knowing your own capabilities and those of your opponent, and making the right decisions at the right time.
The Admiralty Trilogy is more than just a series of games. They are an accurate simulation of over a century of naval warfare. The combat models that make up the heart of the trilogy are based on accurate technical data combined with extensive engineering and operational analysis. Tactics that were successful throughout history will also work in the games.
Drawing on extensive wargaming, technical, and naval experience, the designers of the Admiralty Trilogy have accurately captured the feel and flavor of commanding a ship that intentionally sails into "harm's way." Are you ready to accept command? If so, join us as we seek a willing foe and sea room to maneuver.