- A Willing Foe and Sea Room -
- A NOTE FROM LARRY BOND -
ATG is pleased to announce the release of Dawn of the Battleship, expanding its tactical naval game system to the 1890-1904 period. This era, before the development of fire control, was the age of the pre-dreadnought, with warships that bristled with many calibers of guns, all manually aimed. The torpedo was just beginning to be effective, but was already feared, since ships were very vulnerable to flooding. "Damage control" wasn't a design feature, yet.

The rules set is supported by a 24-page player's handbook, which speeds play by collecting the charts and tables published in the rules. The first supplement, Monroe's Legacy, features scenarios concerning America's emergence as a world naval power.


 
- Dawn of the Battleship -
Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real close if you want to hit.

Dawn of the Battleship gives the player a taste of what it was like to command a ship or formation during a late 19th/early 20th century sea battle. A player with little or no experience in naval combat can quickly learn the basic principles of naval warfare, and use them in the game to fight and win. Tactics that worked in history will work in this game.

It can not only to recreate famous naval engagements such as the battles of Manila Bay and Santiago de Cuba, but also the myriad of "almost" battles between the rapidly growing fleets of Europe, Japan, and America.

If you have played other Admiralty Trilogy games, this one uses the same terms and game system as the others (Harpoon, Command at Sea, and Fear God & Dread Nought). That makes it easy to learn and you know it will be accurate.


   
- Dawn of the Battleship Player's Handbook -
The Player's Handbook is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.

- FACEBOOK -
Click the link above to visit the Admiralty Trilogy Group on Facebook. All are welcome and we look forward to hearing from you!
   
- Monroe's Legacy -
This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed to play the scenarios are included in detailed annexes, covering the navies of the USA, Great Britain, France, Germany, Russia, Italy, Japan, Spain, and Chile. This includes not only accurate, historical information on the guns, but also new data on those deadly automotive torpedoes and naval mines.
- CONVENTION SCHEDULE -
Here are the conventions we will be running games at in 2016:
Cold Wars, March 17 - 20, at the Lancaster Host Resort, Lancaster, PA
Enfilade 2016, May 27 - 29, at the Red Lion Hotel Olympia, Olympia WA
Historicon, July 14 - 17 at the Fredricksburg Expo * Conference Center, Fredericksburg, VA
Fall-In, 3 - 6 November, at the Lancaster Host Resort, Lancaster, PA