- A Willing Foe and Sea Room -
Everyone at ATG is saddened by the death of one of its designers, John Gresham, who passed away on July 2nd after a long illness. He was 58. John was co-author of Supermarina, Volumes I and II with Mike Markowitz. Over the more than twenty years he worked with ATG, he contributed six articles to the Naval SITREP, and provided assistance to the authors of many more. He was generous with his time, sharing information and research materials with colleagues. His most recent piece was an update on the Littoral Combat Ship program, which appeared in issue 49 (Oct 2015).

John was an excellent interviewer and researcher, and had a near-photographic memory. He combined the skills of a journalist and

- Dawn of the Battleship -
Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real close if you want to hit.

Dawn of the Battleship gives the player a taste of what it was like to command a ship or formation during a late 19th/early 20th century sea battle. A player with little or no experience in naval combat can quickly learn the basic principles of naval warfare, and use them in the game to fight and win. Tactics that worked in history will work in this game.

It can not only to recreate famous naval engagements such as the battles of Manila Bay and Santiago de Cuba, but also the myriad of "almost" battles between the rapidly growing fleets of Europe, Japan, and America.

If you have played other Admiralty Trilogy games, this one uses the same terms and game system as the others (Harpoon, Command at Sea, and Fear God & Dread Nought). That makes it easy to learn and you know it will be accurate.

Click the link above to visit the Admiralty Trilogy Group on Facebook. All are welcome and we look forward to hearing from you!
- Dawn of the Battleship Player's Handbook -
The Player's Handbook is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets.

- Mighty Midgets -
ATG is pleased to announce the release of Mighty Midgets, second edition, in both .pdf ($16.00 US) and print-on-demand ($19.76 plus postage) versions. The original supplement provided rules expanding the CaS system to small craft. Since those rules are now incorporated in CaS 4th edition, we replaced them with a second role-playing campaign. MM 2nd edition includes:

- Monroe's Legacy -
This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed to play the scenarios are included in detailed annexes, covering the navies of the USA, Great Britain, France, Germany, Russia, Italy, Japan, Spain, and Chile. This includes not only accurate, historical information on the guns, but also new data on those deadly automotive torpedoes and naval mines.
Here are the conventions we will be running games at in 2016:
Cold Wars, March 16 - 19, at the Lancaster Host Resort, Lancaster, PA
Origins, June 14 - 18, Greater Columbus Convention Center, Columbus, OH
Historicon, July 12 - 16 at the Fredricksburg Expo Conference Center, Fredericksburg, VA
Fall-In, November 3 - 5, at the Lancaster Host Resort, Lancaster, PA
The Sound of War
Transcript of May 10, 1972 ALPHA STRIKE Hai Duong Rail Yard
The Sound of War Audio File A
The Sound of War Audio File B